Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Sol Badguy - 4.9. The proportion of damage dealt when hitting Off The Ground (OTG). In the case of 2H, this is faster than letting the move recover by itself. GGST - Giovanna Strategy - Dustloop Wiki Nago's neutral is completely dictated by how much blood he has. Wanna see me combo into 5K on Counter Hit? In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Vote for tiers. Combos into 5H as far as near max range or 2H at close range. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. 28. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports The two I found were Chipp against Pot and Pot against Doctor Who. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Sol Badguy vs. May - 18. Edit:I forgot to mention. Win rate. Damage changes with each set of 8 active frames. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Cannot be special canceled from any move. As said earlier, you don't really wanna RPS with Goldlewis. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Just try to turtle with FD and let him slowly back off via the block pushback. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Sol Badguy | Guilty Gear Wiki | Fandom Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Can be kara canceled into any special move to increase its range. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. I literally can't even play the game against Chipp. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. It's not reliable to try going for these though. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Sol floats through the air before doing a diving punch. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Either way, the opponent will be pushed away. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. For example, although May has the highest average win chance, she isn't number one in this chart. This technique is colloquially referred to as "Run Flame." Best Match. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Occurs after Startup. Builds 1000 Tension once all damage is dealt. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. When a character's hurtbox is entirely beneath an opponent's attack. For me it's one of the worst matchups. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Baiken. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). This Frame Advantage value is based off the fact that the very first active frame touches the opponent. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Worst Match. Please keep in mind the matchup chart is subjective and not all players may agree. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Loss, similar to regular strikes. The character whose not only not bad but good, it's Sol Badguy! Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. Guilty Gear Strive: Goldlewis Dickinson Guide 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Ramlethal's Guilty Gear Strive tier match ups. Popularity. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. At long range, you can use Banjoneto to hit Chaos. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube 8th overall. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Indicates an entity that exists seperately from the character was spawned. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. 32. Privileged 3 frame normal that does it all. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. Important tool for landing Clean Hit Volcanic Viper in the corner. This move and the 236K it canceled from are considered one multi-hit attack. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Vote for Ramlethal's tiers . Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. sweep that can slip under many attacks. Best Match. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Standard Ramlethal offense works fine here. Sometimes you can CH the delay as she's right in front of you or you may both may trade. What does the symbols of / and /bet symbolize in a dream? Sol Badguy; People just love playing as Sol. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Giovanna | Guilty Gear Wiki | Fandom There are a ton of interesting results that can be seen from this. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Vote for tiers. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. A lunging gut punch. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Combos into 6S on crouching opponents and links into c.S on Counter Hit. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Ideal combo ender and potential extender. It's obviously subject to change, but right now, what are the matchups that you most struggled with. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play.

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