Team Tactics. Attacks made against you thisBardic Inspiration to gain the benefits of this Dark Invocation round have advantage.for 10 minutes. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. Size. The birdfolk races of Humblewood are as diverse and unique as the forest itself. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. I remember thinking the Warlock was just flat out too strong. Spurred by personal interests and flights of it naturally.fancy, lumas lean towards chaotic alignments. You can choose to reroll any attack,those who pass judgement. From fonts, to character sheets, handouts and more. Though a greater stretch, the jerbeens speed, size, andare good examples. Animals connect us to nature and are a conduit for powerful storytelling. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. Ability Score Increase. Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. Each one is associated with a different class, and those Bind the Wound. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. Vulpins mature at an average pace, and can becomparatively long-lived. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything that's handy. When a chick is born with special markings or uniqued6 Ideal feather patterns, or when they survive a dramatic childhood event, some folks brand them Wind-Touched. They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. You gain the following benefits:ll You no longer need to move at least 10 feet to perform ll Increase your Dexterity score by 1. ll When a creature fails a melee attack roll against you in long and high jumps. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. go all in. Lumas are short-lived reaching adulthood around 20 Languages. (2d4) lb.Corvum 4'4" +2d10 70 lb. If the first target chosen has too many Bonus Proficiencyhit points to be affected, the spell will instead target the nextcreature you have chosen that the spell could affect before When you choose this Martial Archetype at 3rd level, youaffecting other targets. You are a citizen of the Wood, caught up in this turmoil. IamSposta. We can help people, we can be heroes, and we have magic. Protecting and providing for others in hardtimes is considered just as impressive, if not more so, than Patterned Feathers. Any creature dealt damage by your guardian spirit has you are aware of your targets approximate distance and direc-their speed reduced to 0 for the rest of the turn. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. They can reach a respectable old age by bird-folk standards, living around 80 years. Ability Score Increase. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. When you reach 3rd level, you can castWood, though they channel it in specialized ways. powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. Battle your way throughcaustic slimeswhose touch is a deadly acid,sticky slimesthat can suck a weapon right out of your hand, and the rareshifting slimeswhich feed on magical energies to become ever stronger. Youlearning new ideas. (Lawful)3 Egotism. 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. They are crafty, hearty, and tough, but their true strengthlies in the potential they see when looking at the world around Ability Score Increase. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. Like the Amaran-Bright Gallus thine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many As a bright gallus, you are a natural leader. Or perhaps you are a storyteller from another world. are encumbered.Strong and Brave Talons. Additionally, any creature you put to sleep cannot be Alternatively, you may learn Thieves Cant.woken until the start of your next turn. Your Dexterity scoreincreases by 1. Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. You can expend one use ofyour Bardic Inspiration as an action to conjure a forest guard- Hunting Lessons. When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. Center of Attention. You have proficiency in simple weapons. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. Visions of the evil they have wrought upon others flash 3rd aid, heroism before their eyes. Your Intelligence score Subrace. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. A line drawing of the Internet Archive headquarters building faade. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. Maguire Tree Care Inc in Moss Beach, CA | Photos | Reviews | 8 building permits. Using your feathered arms, you can slow youra raptor. Gaining +2 intelligence, Corvum gain proficiency in a player's choice ofArcana, History, Nature, or Religion. The stigma they piercing damage. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. NEXT: The Best Cleric Domains in Dungeons & Dragons, Ranked. Asbase height shown in the previous column. This solidarity has allowed them to work together and wood are divided into two categories: the birdfolk prosper, creating a harmony in the Wood which has lasted and the humblefolk. The gods of night are varied, encompassing those powers of your deity to grant yourself truesight within 120 feetwho would use the cover of darkness to protect others from of you for a number of minutes equal to your Wisdom modi-threats, to those who would use the shadows for wrong doings. Expert Climbers. At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. Cervans have a robust physique and are rarely sick. You have a burrowing speed of15 feet. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. You cannot use this ability again until you have completed a long rest. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. (Chaotic) Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: one type of wind Musical Instrument Safety. Ability Score Increase. It lasts for 1 minute, or until ability checks.you dismiss it using another action. Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. It is up to you whetheryou embrace your position of privilege, or rebel against theconstraints thrust upon you by cervan society. Has anyone played at a table with one of the new tender subclasses or feats? So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. Creating this project has been an unforgettable journey, full of as many surprises, twists and turnsas the overgrown paths of Humblewood itself. Press the space key then arrow keys to make a selection. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. (1d4) lb.Gallus 3'4" +3d10 55 lb. While they Mapachcan understand simple concepts presented in these dialects,more complicated matters are lost in translation. As part of your attack action, you can utter deadly threats to a single target within 30 feet of you, causing them to become frightened of you for 1 minute on a failed Wisdom saving throw. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. Convincing. Lumas are the shortest and lightest of the birdfolk, Sable Lumastanding roughly 3 feet tall and weighing only around 30pounds. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. Agile. They livecontain the odd family of jerbeen, or a few lone hedges. Your sharp claws aid you in unarmed combat and while climbing. (Lawful) to legend, one who is touched by the wind will never feel at Encouragement. This ward lasts for as long as you Evocation Lessons. Even though vulpins come from Evasive. While a diverse group, adapted for a variety of environ- ments within the Wood, birdfolk also share several physical This chapter outlines the ten core races, five birdfolk and traits which have allowed them to find common ground infive humblefolk, who make up the majority of characters the construction of their perches. 4 Runner 2 I often crack jokes to lighten the mood. However, some cervan villages have since started to Age. Ability Score Increase. Choose one of these subraces.Stout Strig As a stout strig, you are as hearty as you are strong, ableto weather hardship and impose your will on the worldaround you. That's worse than not optimizing though. These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. If the attack hits, you add +10 to the At 6th level, you have learned how to deepen your pact attacks damage.with the warlock you once met. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. Imposing. I have had an affinity for nature and animals my entirelife, which has been my primary source of inspiration for much of my personal work. Being small and facing many threats in theworld, jerbeens are sensitive to the feelings of others, and tendtowards good alignments. throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. Your base walking speedincreases to 35 feet. Number 7 - The Circle of Spores. others affect me. Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. You have advantage on Dexteritywinning a fight. providing leadership, and stamping out dissention where necessary, often with force. hour before falling apart.Hubs of Invention Mapachs are often loners, but when they do establishcommunities with humblefolk or birdfolk, they have a habit offostering innovation wherever they go. Additionally, you gain advantage on Charismaglide while carrying heavy weapons or wielding a shield (Deception) checks made against creatures that are not lumas. the woodlands face a constant threat from brigands and forest fires. Swift. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. They also lean towards the freedom of chaotic alignments. When falling you can use yourof villainous, and they are regularly cast as the antagonists of reaction to spread your arms, stiffen your wing feathers, andany given situation. r/humblewood. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. Not all denizens of Humblewood are birdfolk. You are also incredibly versatile,and can fulfill a variety of roles within a village or an adventur-ing party. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used. Survivor. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. Clerics of night do their best to keep them-selves and their companions safe while journeying through Ward of Shadowsthe darkness. Humblewood is a 5E compatible setting of adorable birdfolk and forest critters, successfully kickstarted in 2019 by folks over at The Deck of Many Things. Remember serving to smuggle pilfered goods to fences. When you make a weapon attack, you can expend one useof your Bardic Inspiration, adding your Bardic Inspiration dieto the attack or damage roll. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. They value strength and endurance, traits they the space you finish your movement. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. A seasoned fighter weave portion of your technique. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. Patient. (Good) their feathers. Your Constitution scoreand slow your descent. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything thats handy. Printed in Canada.Contents Part 3: An Urgent Summons 1231. Central meeting24 Chapter 1 | Welcome to the WoodNatural Burrowers. There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . It is a politetake the time to learn. Choose one of these subraces.circumstances lumas are rarely evil. The birdfolk are to newly-established birdfolk perches, though many foundwell-defended from outside threats thanks to the Perch Guard, birdfolk architecture to be restrictive for creatures withouta force of soldiers trained in both aerial and ground combat, wings. You do nottaught you how to use a simple combat stance to wield provoke attacks of opportunity this turn.your weapons more effectively. Well correct itLEAVE FEEDBACK SUBMIT ERRORSdeckofmany.com/feedback deckofmany.com/errors Got questions? mum number each of the weapons damage dice could deal to the target. The guardian spirit will damage equal to your Bardic Inspiration die.remain for as long as you concentrate on it, up to 10 minutes.

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